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Cool idea! Fun color palette.

I found it a little hard to gauge the momentum of the puppet, I would just get it wrong a lot of the times. 

I think it would help if the transferred momentum was an average of the past couple of frames rather than the current momentum.

it was difficult at first, then i started understanding the physics and it got fun ! until i hit the first set of upside-down spikes and the game softlocked me so i couldnt transfer momentum and my character was upside-down.... but cool idea otherwise !!